Intro
The GeForce GTX 570 has a core clock frequency of 732 MHz and a GDDR5 memory frequency of 950 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It features 480 SPUs, 60 TAUs, and 40 Raster Operation Units.
Compare those specs to the Radeon HD 6950 2GB, which uses a 40 nm design. ATi has set the core speed at 800 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this card. It features 1408 SPUs as well as 88 TAUs and 32 ROPs.
Battlefield Bad Company 2
Settings: | Highest Settings |
AA: | 4x |
AF: | 16x |
Resolution: | 1920x1200 |
Test Machine: | Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled) (Source) |
GeForce GTX 570 | 59 FPS | |
Radeon HD 6950 2GB | 51 FPS | |
DiRT 2
Settings: | Highest Details |
AA: | 4x |
AF: | none |
Resolution: | 1920x1200 |
Test Machine: | Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled) (Source) |
GeForce GTX 570 | 95 FPS | |
Radeon HD 6950 2GB | 72 FPS | |
Just Cause 2
Settings: | Highest Settings |
AA: | 4x |
AF: | 16x |
Resolution: | 1920x1200 |
Test Machine: | Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled) (Source) |
GeForce GTX 570 | 59 FPS | |
Radeon HD 6950 2GB | 54 FPS | |
GeForce GTX 570 is Fastest
When combining all game benchmark scores together, the GeForce GTX 570 wins overall, by 36 FPS.
GeForce GTX 570 | 213 FPS | |
Radeon HD 6950 2GB | 177 FPS | |
Power, Temperatures and Theoretical Benchmarks
Power Consumption (Max TDP)
Radeon HD 6950 2GB | 200 Watts | |
GeForce GTX 570 | 219 Watts | |
Memory Bandwidth
In theory, the Radeon HD 6950 2GB should perform a small bit faster than the GeForce GTX 570 in general. (explain)
Radeon HD 6950 2GB | 160000 MB/sec | |
GeForce GTX 570 | 152000 MB/sec | |
Texel Rate
The Radeon HD 6950 2GB will be quite a bit (about 60%) better at anisotropic filtering than the GeForce GTX 570. (explain)Radeon HD 6950 2GB | 70400 Mtexels/sec | |
GeForce GTX 570 | 43920 Mtexels/sec | |
Pixel Rate
If using a high resolution is important to you, then the GeForce GTX 570 is superior to the Radeon HD 6950 2GB, though only just barely. (explain)GeForce GTX 570 | 29280 Mpixels/sec | |
Radeon HD 6950 2GB | 25600 Mpixels/sec | |
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page.GeForce GTX 570Amazon.comOther US-based stores Amazon.de Amazon.fr | Radeon HD 6950 2GBAmazon.comOther US-based stores Amazon.de Amazon.fr |
Specifications
Model | GeForce GTX 570 | Radeon HD 6950 2GB |
---|---|---|
Manufacturer | nVidia | ATi |
Year | December 2010 | December 2010 |
Code Name | GF110 | Cayman Pro |
Fab Process | 40 nm | 40 nm |
Bus | PCIe x16 | PCIe x16 |
Memory | 1280 MB | 2048 MB |
Core Speed | 732 MHz | 800 MHz |
Shader Speed | 1464 MHz | (N/A) MHz |
Memory Speed | 950 MHz | 1250 MHz |
Unified Shaders | 480 | 1408 |
Texture Mapping Units | 60 | 88 |
Render Output Units | 40 | 32 |
Bus Type | GDDR5 | GDDR5 |
Bus Width | 320-bit | 256-bit |
DirectX Version | DirectX 11 | DirectX 11 |
OpenGL Version | OpenGL 4.1 | OpenGL 4.1 |
Power (Max TDP) | 219 watts | 200 watts |
Shader Model | 5.0 | 5.0 |
Bandwidth | 152000 MB/sec | 160000 MB/sec |
Texel Rate | 43920 Mtexels/sec | 70400 Mtexels/sec |
Pixel Rate | 29280 Mpixels/sec | 25600 Mpixels/sec |
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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